GMT2608 GMT Games The Weimar Republic

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Product Description

The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives. The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal. Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances. The Weimar Republic includes scenarios ranging in length from 3 to 8 hours and a special tutorial scenario that can be played by new players in only 90 minutes. Victory is absolute and generally achieved through “sudden death”; there is no final scoring or adding up of different objectives. Each faction can be replaced by a "bot" player, allowing 1-4 players to play with any combination of factions. The Weimar Republic confronts players with difficult choices and questions not only in terms of gameplay. The historic downfall of the Republic to the threat of totalitarianism was not merely manifest in the National Socialist movement. In 1919, the embryo of the NSDAP was hidden deep within the heterogeneous far Right, and Hitler was known to few outside Bavaria's ultra-nationalist circles. Reactionary militarist forces, armed Bolsheviks, and a broken economy presented much more acute threats to the Republic during its early years than did National Socialism. The Weimar Republic allows players to explore democracy's inherent frailty through the "what if" scenarios about which historians (and gamers) so often speculate.

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